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Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.
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Given the wild popularity of violent video games, it has never been more urgent to encourage dialogue about how virtual killing might shape attitudes about real-life violence. Game Over examines the nature and consequences of simulated violence, and encourages high school and college students to think critically about how gender and race are depicted in the video and computer games they play. It is sure to spark lively debate about the complex and...
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PSYCHOLOGY. An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth In 2009, internationally renowned game designer Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. But rather than let herself sink further, she decided to get better by doing what she does...
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"Collin James is young, creative, and unhappy. A college dropout, he waits tables and spends his free time beautifying the streets of Cambridge, Massachusetts, with his medium of choice: chalk. Collin's art captivates passersby with its vibrant colors and intricate lines--until the moment he wipes it all away. Nothing in Collin's life is meant to last. Then he meets Nina...The daughter of a tech mogul who is revolutionizing virtual reality, Nina Lazare...
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"If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game designers, and as a thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected." --Book Jacket.
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The author of the landmark work On Killing reveals how violent video games have ushered in a new era of mass homicide--and what we must do about it. Paducah, Kentucky, 1997: a 14-year-old boy shoots eight students in a prayer circle at his school. Littleton, Colorado, 1999: two high school seniors kill a teacher, twelve other students, and then themselves. Utoya, Norway, 2011: a political extremist shoots and kills sixty-nine participants in a youth...
11) Other lives
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"Other Lives follows three former college classmates: a self-loathing journalist whose family secret is the least of his problems; his girlfriend, whose obsession with getting married borders on Bridezilla status; a conspiracy theorist who may or may not work for the Homeland Security but definitely lives with his mother; and a divorced, unemployed gaming addict who lives in his car. While it's their past that unites them, it's their fabricated online...
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OpTic Gaming, the four-time Call of Duty Major League Gaming Champions and one of the top eSports teams in the world, now takes fans behind the controller -- into the game and the minds of the greatest gamers in the world -- in this fascinating and unique memoir and insider guide. Emerging on the scene in 2006, OpTic Gaming has dominated the Call of Duty e-sports arena, thanks to the talents of legendary players such as Matt "NaDeSHoT" Haag, the...
13) Second skin
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Second Skin examines online computer games as well as the personal lives of various dedicated gamers. Through interviews and direct involvement, the documentary provides details on how "MMORPG's" (aka "Massively Multiplayer Online Role-Playing Games") have become an increasingly popular genre of computer games, allowing millions of users from around the world to simultaneously interact in dramatized virtual spaces.
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"Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982--1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer...
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