Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
(eAudiobook)

Book Cover
Average Rating
Published
HarperAudio, 2017.
ISBN
9780062790903
Status
Available Online

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Physical Description
7h 58m 6s
Format
eAudiobook
Language
English

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Citations

APA Citation, 7th Edition (style guide)

Jason Schreier., Jason Schreier|AUTHOR., & Jason Schreier|READER. (2017). Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made . HarperAudio.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Jason Schreier, Jason Schreier|AUTHOR and Jason Schreier|READER. 2017. Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made. HarperAudio.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Jason Schreier, Jason Schreier|AUTHOR and Jason Schreier|READER. Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made HarperAudio, 2017.

MLA Citation, 9th Edition (style guide)

Jason Schreier, Jason Schreier|AUTHOR, and Jason Schreier|READER. Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made HarperAudio, 2017.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouping Information

Grouped Work ID0957746f-6a26-dd17-219d-b44efd0382a7-eng
Full titleblood sweat and pixels the triumphant turbulent stories behind how video games are made
Authorschreier jason
Grouping Categorybook
Last Update2024-03-27 21:55:45PM
Last Indexed2024-03-28 01:23:45AM

Book Cover Information

Image Sourcehoopla
First LoadedNov 29, 2021
Last UsedJan 23, 2024

Hoopla Extract Information

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    [synopsis] => Developing video games-hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean-it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings-even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell-and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.
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